Melee Master [Combat]

Prerequisite: Base Attack Bonus +1

Benefit: You may trade in 3 points of your Strength damage modifier to roll your melee weapon damage dice an extra time. So if you have 18 Strength, instead of rolling 2d6+6 with your war club, you could choose to roll 4d6+1.

You may also trade in damage values from other attributes if you have means of applying them to damage, at the same rate.

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