1,430 XP

MP Cost: 100
Threshold: 9
Components: V,S,F
Casting Time: 1 hour
Range: Special
Target: Ruined Settlement
Duration: Instantaneous
Saving Throw: None

This spell raises the populace of an entire city as skeletal warriors. The sorcerer must be upon the site of a ruined and deserted settlement to cast this spell successfully. Complete skeletons are not required for the use of this powerful spell (scattered dust and bones are just fine) but no sentient creature must live within the settlement.

Once cast, a number of skeletons will animate in accordance with the size of the settlement as it was when it was inhabited. A small village will yield between 60 and 600 skeletons (1d10x60), a town between 800-8000 (1d10x800), and a city between 1,000 and 10,000 (1d10x1,000). The skeletons will be under the necromancer's complete control until destroyed.

The skeletons created by this spell are unable to venture further than 25 miles from the settlement. Any ordered to do so will instantly crumble to dust and are destroyed.

Focus: Ruined, deserted settlement and a collection of items from the ruined settlement worth at least 5,000gp.

Experience Point Cost: 10 XP per skeleton raised.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License