Chill Touch

Frost Magic
170 XP

MP Cost: 4
Components: V, S, (F)
Casting Time: One standard action
Range: Personal
Target: Self
Duration: One round per level
Saving Throw: None
Prerequisites: Fell of frost

Chill touch wreathes the sorcerer’s hands in an aura of deathly cold. Anyone touched by the sorcerer suffers 1d4 + the sorcerer’s Charisma bonus in cold damage. If the sorcerer is wielding a weapon, then he may add his Charisma bonus to the weapon’s damage as extra cold damage. The cold from a chill touch spell only affects living creatures – it is the cold of death, not a natural cold.

Focus: Optionally, a weapon.

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