360 XP

MP Cost: 1
Components: S
Casting Time: One standard action
Range: 120 ft.
Effect: One object touched
Duration: Instantaneous
Saving Throw: Special (see below)
Prerequisites: Sleight of Hand 5 ranks, conjuring

The sorcerer can hurl an object from his hand at an opponent, expending personal sorcerous power to do so. Objects which can be thrown in this manner include all the herbal and alchemical items marked by an asterisk (*), as well as such items as rocks, weapons and so on. The sorcerer must make a ranged attack roll as normal to hit his target. The main advantage of telekinesis over simply throwing the object by hand is its increased accuracy, particularly at range. An object can be hurled up to 120 feet and is never affected by range penalties. Most objects will deal either their standard weapon damage or improvised weapon damage appropriate to their size and composition. Herbal or alchemical items will have their standard effects and may or may not require saving throws depending on the item.

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