Parry

Whenever you are targeted by anything that requires an attack roll that isn't a touch attack, you can to try to parry the attack. Parrying is an immediate action, and functions as an opposed attack roll. You must declare that you are parrying before you know the result of the incoming attack roll. Choose a weapon or shield in your hand to parry with. Then make an attack roll. If your attack roll is higher than your opponent’s, you negate their attack. Parrying costs an attack of opportunity to perform. You can only make one parry attempt for each enemy attack roll. You have to be aware of an attack to parry it.

For each size category difference between the weapons, you suffer a -2 penalty to your parry roll (shields are considered one size larger for this purpose). In regards to projectile weapons, use the size of the ammunition. You can only parry ranged attacks with a shield.

If you are successful in your parry attempt, you sustain no damage, but your weapon or shield takes the brunt of the attack. The weapon suffers a permanent -1 to it's hardness that can only be removed with the use of the Craft (arms and armor) skill check.

If you fail your parry attempt, the attacker takes their attack roll and applies it to your flat-footed armor class to determine if they were able to damage you.

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