Profession (Herald)

Key Attribute: Charisma

Rank 1 Ability

An afternoon’s time, a few gold pieces given to the local herald, and a skill check gets your name out there for others to find, assuming there are no obvious reasons why you would be shut down. The higher your check result, the farther it spreads. A given check is good for one month.

DC Distance
10 The whole town
15 The whole hex
25 2 Hexes (must be an adjacent hex)
35 3 Hexes (all hexes must touch each other)
45 4 Hexes (all hexes must touch each other)

By spending 150 sp a week, you can gain a +1 bonus on this check, to a maximum of+10 at 1500 sp. If you reduce or increase the amount used, any active Herald checks you have will be reduced or increased accordingly.

If a competitor is in the area, the one with the higher skill check gets 60% of the customers. The next highest check gets 60% of what’s left and so on. These checks are remade every week until stopped.

You can never take 10 on a Profession (herald) skill check. You cannot use Aid Another on this skill.

Base DC: See above

Success: You affect the area listed on the chart.

Failure: Your efforts have failed. You affect no area, and any money spent is lost.

Rank 4 Ability

You can try to bury other information. With a successful skill check you can impose a penalty to any other Profession (herald) check that is currently active. This penalty lasts for one week, and a given herald can have a number of these penalties active equal to your Charisma modifier.

Base DC: 20

Success: you impose a -5 penalty to any other Profession (herald) check that is currently active. For every 5 points that your roll exceeds the DC, add an additional -1 penalty.

Failure: You fail to negatively affect any other Profession (herald) check that is currently active.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License