Rolling Waves

Sea Witchery
170 XP

MP Cost: 30
Threshold: 2
Components: V, S
Casting Time: One round
Range: Long (400ft.)
Target: One ship
Duration: One minute per caster's HD
Saving Throw: None
Prerequisites: Arcana 5 ranks, sense currents, active storm clouds

This spell calls up a vast arcane tide, deep but very narrowly focused. It rises up under an individual ship and allows that ship to travel inland as if it were on the sea. This spell lasts for one minute per the caster's Hit Dice, and so is primarily used for sudden attacks or to quickly reach a specific point close to water. The spell does not do appreciable damage to the environment, although the water called up leaves a strong stench of decaying fish when it recedes.

The sorcerer may increase the MP cost of the spell by 20 to target an additional ship in range. This option may be selected more than once.

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