Ropes Of Fire

Fire Magic
540 XP

Power Point Cost: 4
Components: V, S
Casting Time: One standard action
Range: Close (25 feet + 2 feet/level)
Target: One creature
Duration: Concentration
Prerequisites: Active heart of flames, inferno heat.

When this spell is cast, snaking ropes of fire appear and twine themselves around the limbs of the target. The sorcerer can control the movement of
these ropes, allowing him to change the target of the ropes to any other creature within range. Commanding the ropes is a free action that can be taken once per round. A character trapped in the ropes may not move or take any actions without taking damage – moving against the ropes causes the trapped character to suffer 1d6 fire damage. A character may make an Escape Artist check (DC 30) to slide out of the ropes without taking damage.

The sorcerer may also choose to command the ropes to constrict, which deals damage equal to 1d6 + the sorcerer’s Charisma bonus.

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