Saburai
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Prerequisites: Mounted Combat, Ranged Combat.
XP Cost: 500

The Saburai are the elite warriors of the larger kingdoms of Xuexing. Originally the Saburai were a force of mercenaries contracted to train the armies of the kingdoms and lead them in battle. Over time, they have become a permanent warrior caste, admired for their skill in battle and disdained for their heritage as sellswords. They are warrior nobles who are supposed to accept the concept that their only purpose in life is dying in service to their Lord or for their own honor. They are to accept that keeping to the ideals of honor are more important than their lives or happiness.

You will be expected to be both a powerful warrior, and an accomplished poet or artisan. You will be expected to lead men into battle, and in turn be led by your Lord who may ask you to give your life whenever he pleases. And if your Lord is an evil and dishonorable man, following his orders to your death is still preferable in the eyes of some to disobeying him and bringing dishonor to yourself. But an evil Lord will eventually put you in the position that leads to your being dishonored regardless of what you do. At that point you may end your life, or become a renegade. The life of a renegade will be hard. Your old master may want you dead, your friends and relatives may disown you for the stigma of your dishonor, and finding a new Lord will be next to impossible. Since the only marketable skill you know is killing, you will likely have to become a mercenary or assassin for money.

Welcome to Hell.

Starting Ability

The Saburai learns to channel supernatural energies known as Ki to perform acts he would otherwise be unable to do. He may use his Ki a number of times per day equal to either his Charisma or Wisdom Modifier (whichever is greater) plus once more per day for each of his levels of Fighter.

You also gain the following Ki Power:

Saddled Warrior
XP Cost: Free
When using your Mounted Combat feat you may expend a daily use of your Ki ability as a free action before making the attack roll, and for the remainder of the encounter you take no attack penalties unless your mount is running, and even then the penalty is only -2.

Abilities

Blinding Strike
XP Cost: 540
Whenever you attack an opponent that has been denied his Dexterity bonus to Defense, or whom you flank, he must make a Fortitude Save (DC 10 + 1/2 your HD + your Strength modifier) or be Blinded for 1d3 rounds.

Confusing Blow
XP Cost: 2,160
Whenever you attack an opponent that has been denied his Dexterity bonus to Defense, or whom you flank, he must make a Fortitude Save (DC 10 + 1/2 your HD + your Strength modifier) or be Confused for 1d6 rounds.

Despairing Strike
XP Cost: 2,970
Whenever you attack an opponent that has been denied his Dexterity bonus to Defense, or whom you flank, he must make a Fortitude Save (DC 10 + 1/2 your HD + your Strength modifier) or be Panicked for 1d6 rounds.

Imposing Presence
XP Cost:1,620
You gain the ability to stare down opponents, and you can demoralize all opponents within 30’ with a successful Intimidate check as a Move Action.

Intimidating Blade
XP Cost: 2,160
You gain a circumstance bonus equal to your Charisma modifier to all attack rolls against any opponent you have demoralized successfully by using the Intimidate skill.

Lighting Strike
XP Cost: 1,040
You may add your Charisma modifier as well as your Dexterity modifier to your initiative checks.

Mounted Combat Specialist
XP Cost: 1,890
You gain a +2 competence Bonus to all attack and damage rolls while mounted.

Nauseating Blow
XP Cost: 1,350
Whenever you attack an opponent that has been denied his Dexterity bonus to Defense, or whom you flank, he must make a Fortitude] Save (DC 10 + 1/2 your character level + your Strength modifier) or be Nauseated for 1d4 rounds.

Special Mount
XP Cost: 500
You gain the service of an unusually intelligent, strong, and loyal steed to serve you. This mount is usually a heavy warhorse. For each of its saving throws, the mount uses its own base save bonus or yours, whichever is higher. The mount applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that you might have. In addition, when subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw and half damage if the saving throw fails. Should your mount die, you must wait a week before attaining a new one.

Staredown
XP Cost: 1,350
You may attempt to demoralize opponents as a swift action and gain a +4 bonus to the Intimidation check.

Ki Powers

Ki Powers are purchaced with experience points, in the same manner as abilities.

Bear Slayer
XP Cost: 135
By expending one daily use of your Ki as a Free Action after you successfully attack an Animal, you may immediately declare that attack to be a critical hit.

Born to Kill
XP Cost:345
if you miss with a melee attack you may expend one daily use of your Ki as a Free Action to re-roll that attack roll.

Careful Shot:
XP Cost: 45
When using the Far Shot option of the Ranged Combat feat, you may spend a daily use of your Ki as a free action before making the attack roll. For the remainder of this round the maximum range of your ranged attacks are doubled.

Cavalryman
XP Cost: 135
By expending one daily use of your Ki as a Free Action you may reduce the DC of a Ride check by -15.

Improved Point-Blank Shot:
XP Cost: 45
When using the Point-Blank Shot option of the Ranged Combat feat, you may spend a daily use of your Ki as a free action before making the attack roll to replace the +1 bonus with your Dexterity modifier.

Kyozetsu
XP Cost: 75
By expending one daily use of your Ki as a free action you gain a +2 Bonus on the Attack and Damage rolls of any Attacks of Opportunity you make for the duration of the encounter.

Melee Shot:
XP Cost: 75
When using the Point-Blank Shot option of the Ranged Combat feat, you may spend a daily use of your Ki as a free action before making the attack roll. For the remainder of this round your ranged attacks do not provoke Attacks of Opportunity.

Monster Slayer
XP Cost: 225
By expending one daily use of your Ki as a Free Action after you successfully attack a Magical Beast, you may immediately declare that attack to be a critical hit.

Murderous Blow
XP Cost: 45
By expending one daily use of your Ki as a Free Action, you may add your Charisma bonus to your attack and damage rolls for your next attack.

Tsuyoi
XP Cost: 135
When using your Power Attack feat, you may expend a daily use of your Ki as a free action to add one die to the weapon damage for the duration of the encounter (for example a 1d8 weapon wound do 2d8).

Yokai Slayer
XP Cost: 345
By expending one daily use of your Ki as a Free Action after you successfully attack a Monsterous Humanoid, you may immediately declare that attack to be a critical hit.

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