Savage
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Savages include warriors from the frozen south and witch-doctors from the snake-infested jungles of the north. Savages tend to have a close connection with nature, but remain ignorant of many developments that more civilized people take for granted.

Savages have the following racial traits:

+2 to Strength

Sturdy: A savage suffers no harm from being in a hot or cold environment. He can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature’s equipment is likewise protected. He also gains a +1 bonus to Defense.

Feral: Savages gain a +2 racial bonus to Perception checks.

Superstitious: Before attacking any supernatural or magic-using creature, the savage must succeed on a Will save (DC 10 + half Hit Dice of creature) or suffer a -4 penalty to attack rolls against that creature until the end of the encounter. Exception: If the character has more levels in spellcasting classes than non-spellcasting classes, the character instead casts spells with a +1 bonus to his Magic Attack Bonus.

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