Evil wings in ether beating;
Vultures at the spirit eating;
Things unseen forever fleeting
Black against the leering sky.
Ghastly shades of bygone gladness,
Clawing fiends of future sadness,
Mingle in a cloud of madness
Ever on the soul to lie.
-H.P. Lovecraft

Scholars on Galadran must quest for knowledge, for there are few formal academies or other teaching processes from which to learn. Those who attach themselves to one or another religion as priests or shamans commonly find themselves expected to work not just at translating old manuscripts or preaching to the faithful but to undergo hazardous pilgrimages to carry out strange rituals in faraway shrines, to get involved in the power-politics of the royal court and to war against rival religions either actively or by intrigue. Wandering independents are almost by definition adventurers, while those who have given their mind, body and soul in thrall to some superior, whether earthly or demonic, are at their master’s beck and call whenever he needs an obscure material component or a sorcery-sapping compound delivered to a rival’s accommodation in secret.

Hit Dice: d6.

Level Base Attack Bonus Magic Attack Bonus Fortitude Save Reflex Save Will Save Special
1 +0 +1 +0 +0 +1 Sorcerer, Rebuke
2 +1 +1 +0 +0 +2 Blood Ties, Ancient Wisdom
3 +1 +2 +1 +1 +2 Rebuke
4 +2 +2 +1 +1 +3 Pilgrimage
5 +2 +3 +2 +2 +3 Favored Discipline
6 +3 +3 +2 +2 +4 Rebuke
7 +3 +4 +3 +3 +4 Pilgrimage
8 +4 +4 +3 +3 +5 Favored Discipline
9 +4 +5 +4 +4 +5 Rebuke
10 +5 +6 +4 +4 +6 Pilgrimage

Sorcerer: The Scholar may purchase spells from any of the Disciplines in the spell list.

Rebuke (Su): At 1st level, the Scholar can use his knowledge of the arcane arts to instill awe and even command servitude from creatures. The Scholar chooses one of the creature types below to be affected by this ability.

  • Aberrations
  • Animals
  • Constructs
  • Dragons
  • Elementals
  • Fey
  • Magical Beasts
  • Outsiders
  • Undead

In order to Rebuke creatures of the chosen type, the Scholar must make a Intelligence check and consult the table below to know how powerful a creature you can turn.

Rebuking Check Result Maximum HD Affected
0 or less Scholar level – 4
1-3 Scholar level -3
4-6 Scholar level-2
7-9 Scholar level -1
10-12 Scholar level
13-15 Scholar level +1
16-18 Scholar level +2
19+ Scholar level +3

If your roll on the table is high enough to let you rebuke at least some of the creatures within 60 feet, roll 2d6 + your scholar level + your Intelligence modifier to calculate the total Hit Dice of the chosen creature you can rebuke. You may skip over already cowering creatures that are still within range, so that you do not waste your turning capacity on them.

A rebuked creature cowers as if in awe (attack rolls against the creature get a +2 bonus). The effect lasts 10 rounds.

If you have twice as many levels (or more) as the creatures have Hit Dice, you command any that you would normally turn. A commanded creature is under the mental control of the Scholar. The Scholar must take a standard action to give mental orders to a commanded creature. At any one time, the Scholar may command any number of creatures whose total Hit Dice do not exceed his level. He may voluntarily relinquish command on any commanded creature or creatures in order to command new ones.

Rebuking a creature is a standard action, and may be performed a number of times a day equal to the Scholar’s Intelligence modifier.

At 3rd level and every three levels thereafter (6th and 9th level), the Scholar may select an additional creature from the above list. In addition, at each such interval, he gains a +2 bonus on his rebuke checks against any one chosen creature (including the one just selected, if so desired).

Blood Ties: At 2nd level, Scholars learn how to focus their spells upon a target through blood. By acquiring a sample of the target’s blood and dipping their hands in the blood before casting (as a free action), the scholar’s spell becomes more potent and more difficult to resist for that target. Subjects of blood ties suffer a –4 penalty to all saving throws against spells that magician casts for a number of minutes equal to the magician’s Intelligence modifier. Thereafter the subject is immune to the effects of Blood Ties for 24 hours.

Ancient Wisdom (Ex): The scholar adds half his HD (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.

Pilgrimage (Su:)) At 4th level, the magus can calculate the location of a celestial phenomena that could reveal great secrets to him. If he travels to that spot (2d20 x caster level miles from the magus’ home base) at the proper time (1d20 x caster level days from the time he determines the event), he must make a Knowledge (astronomy) skill check (DC 30). If successful, the scholar may choose a Discipline he knows at least one spell from. He may apply the effects of a single metamagic feat he knows to any spell he casts within that Discipline without adding anything to the MP cost or increasing the spell threshold. The Scholar chooses the metamagic feat each time he casts a spell within the chosen discipline - it need not be the same one every time.

If the scholar fails the check, he may not attempt to calculate a new lore opportunity for seven days. If he’s successful, he knows the time and place where he needs to be to gain the lore. Once he views the phenomena, he may attempt the Knowledge (astronomy) check again.

Magic may not be used to significantly augment the journey. Once he’s successfully made a lore pilgrimage, a magus may not make another until he reaches a level that gives him a new opportunity (7th and 10th level).

Favored Discipline (Su): The scholar has become powerful in a certain aspect of his arcane powers. Choose one of the Disciplines the scholar knows at least 1 spell from. The scholar may add a +2 to his Magic Attack Bonus when casting spells from this Discipline.

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