Send Dreams

Hedge Magic
340 XP

MP Cost: 4
Components: V, S
Casting Time: One night
Range: Magical Link
Target: One living creature
Duration: One night
Saving Throw: Will negates (see below)
Prerequisites: Twisting of tongue and eye

The send dreams spell allows the sorcerer to project his dreams to another living being. The sorcerer must dream these dreams too, so if the sorcerer wishes to project a specific message, he must practice lucid dreaming. This requires a Concentration check (DC varies depending on the complexity of the dream). The target knows that he is dreaming, and may not remember all of the dream upon awakening. If the sorcerer wishes, he can project nightmares or other unusual dreams to the target. The target must make a Will save (DC equals the caster’s Concentration result) to avoid being fatigued when he awakens. The sorcerer is automatically fatigued by the shared nightmares and does not regain any MPs for sleeping. The projected dreams can be detected and read using the sorcerous news spell.

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