Shadow's Embrace

Umbra Magic
340 XP

MP Cost: 2
Components: V, S
Casting Time: One standard action
Range: Personal
Target: Self
Duration: MPs
Prerequisites: Abyssal shroud of midnight
Magic Attack Roll: Sets the DC of any Counterspells trying to undo the effects

Used to hide from pursuers or lurk in perfect ambush, this spell opens the shadow realm for the sorcerer; allowing them to leave the physical world for a few moments. Shadows Embrace require the character to be immersed in shadows to work but will pull the caster into a pocket of the shadow realm for as long as the sorcerer wishes to continue to spend MPs. If the sorcerer runs out of MPs but wishes to remain in the shadow realm, he may do so at a cost of 1d2 temporary points of Constitution per Combat Round. While in the Shadows Embrace the caster may not move or perform other actions but he can see magically into the physical world through the shadow he was enveloped by. If that shadow is dispelled by a light source or other effect while the caster is still held within, he is hurled out of the shadow violently – suffering 2d6 temporary Constitution damage as the spell fails around him.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License