Shake Earth

850 XP

MP Cost: 10
Components: V, S
Casting Time: One action
Range: Close (25 ft. + 5 ft. per level)
Area: See text
Duration: Instant
Saving Throw: See below
Prerequisites: Magic Attack Bonus +5, conjuring, telekinesis, greater telekinesis
Magic Attack Roll: Sets DC for Balance checks

This spell causes the earth around the sorcerer to quake violently. All those within range of the spell except the sorcerer himself must make Acrobatics checks (DC equals the sorcerer’s magic attack roll) or be knocked to the ground. Large creatures have a +4 bonus to their Acrobatics checks to resist; Huge and bigger creatures are immune. The spell can also shatter nearby objects – compare the sorcerer’s magic attack roll to the Break DC for any nearby doors or walls.

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