A creature with this ability may attack a solid unattended object as a standard action, dealing normal damage to it and causing shower of fragments in a cone 10 feet long for every 2 HD (minimum 10 ft.). The cone produces one of the following effects on all the creatures inside the cone:
All DCs are equal to 10 + ½ HD + Strength modifier.
Dust : Target is blinded for 1 round for every 2 HD, Reflex save negates.
Shards: 1d6 slashing and piercing damage for every 2 HD, Reflex save for half.
Rubble: 1d4 bludgeoning damage per HD. Additionally, targets are pushed back 5 feet for every 5 damage taken. Reflex save for half damage.
Detritus: 1d4 bludgeoning damage per HD. Additionally, flying opponents drop 20 feet for every 5 damage taken. Reflex save for half damage.
Crushing Wreckage: 1d4 bludgeoning damage per HD, take a -1 penalty on all saving throws for each 5 damage taken for 1 round per 2 HD, Reflex save for half damage.