Shrinking Doom

Curse
850 XP

MP Cost: 60
Components: V, S, F
Casting Time: Standard action
Range: Evil eye
Target: One creature
Duration: One round per magic attack bonus, and see below
Saving Throw: Will negates
Prerequisites: Ill-fortune, Call of Thoth Nekri
Magic Attack Roll: Sets DC for target’s saving throw

This spell causes rapid diminution of a humanoid creature. For the duration of the spell, the target is halved in size each round. This halves its height, length, and width and divides its weight by 8. This decrease changes the creature’s size category to the next smaller one each round. Each drop in size gives the target a +2 size bonus to Dexterity, a –2 size penalty to Strength and Constitution (both to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. The target’s reach may also be altered. Its speed is also reduced by 5 feet each time it is halved in size.

At the end of the spell’s duration, the creature remains at whatever size it was reduced to by that time. The sorcerer may as he is casting the spell elect to change the target into a minuscule spider once he has been fully reduced in size, in which case this change occurs during the final round of the spell’s effect. A creature changed in this manner will be unable to cast spells or speak, but may otherwise be treated in the same way as any other creature reduced to the appropriate size. He does not gain any new attack modes, despite his new appearance – this is more a cosmetic change than anything else. If the target wishes, it may attempt a new saving throw after one full day at its new size – if successful, it returns to normal, both in size and form. (Most sorcerers prefer to simply squish their victims like bugs long before this point.) All equipment worn or carried by a creature is similarly reduced by the spell. Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any shrunken item that leaves the shrunken creature’s possession (including a projectile or thrown weapon) remains in its shrunken state. A greater warding or similar effect can be used to instantly restore the target to its normal size and form.

Focus: If desired, a cut gem valued at a minimum of 300sp may be used as a focus. In this case, at any time after the expiration of the spell’s duration, the target may be physically forced into the gem by the simple expedient of touching it to him. The gem must be held in the hand when initially casting the spell. The target may escape the gem by either making a successful Will save after a day or more, or by having a Warding spell successfully cast on him.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License