Smokes Of Paradise

Northern Magic
340 XP

MP Cost: 5 base; additional MPs increase DC for resisting smoke effects.
Components: V, S, M
Casting Time: Three standard actions
Range: Close
Target: Sentient creatures within 25 ft.
Duration: One hour + 30 minutes per additional MP
Saving Throw: Reflexes and Fortitude; see below
Prerequisites: Arcana 5 ranks
Magic Attack Roll: Sets DC for avoiding inhalation

This spell creates a thick, sweet-smelling cloud of smoke that, if inhaled by anyone except the caster, induces one of several effects determined randomly. The cloud fills a 25 ft. diameter area taking 3 standard actions to do so. Those caught in the smoke must first make a Reflexes saving throw against a base DC of 15, plus the caster’s Magical Attack bonus, to avoid inhaling the cloud. If the smoke is inhaled, they must make a Fortitude saving throw against a DC of 20 + the number of MPs the sorcerer has invested in the spell to avoid one of the random effects. The material component of this spell is a burning brazier and one handful of ground white lotus petals for the basic spell, plus an additional handful for every MP invested.

1d6 Effect Description
1 Sleep Victim falls asleep for one hour, plus an additional 30 minutes for each MP invested in the spell.
2 Hallucinations Victim hallucinates vividly for one hour, plus an additional 30 minutes for each MP invested in the spell. The hallucinations always present the caster in an extremely powerful, terrifying position.
3 Helplessness Victim is filled with a sense of complete helplessness for one hour, plus an additional 30 minutes for each extra MP invested in the spell. In this time he cannot act but is neither unconscious nor immobilized. He behaves compliantly with anything the caster commands or suggests.
4 Enraged Victim is filled with hatred for anyone standing near him, with the exception of the caster. He launches an attack against the subject of his rage and only ceases the attack if he himself suffers a wound that draws blood. The rage lasts for one hour, plus an additional 30 minutes for each extra MP invested in the spell.
5 Joyous Victim is filled with joy, hope and optimism for one hour, plus an additional 30 minutes for each extra MP invested in the spell. He cannot act aggressively but neither can he be commanded.
6 Paranoia Victim is filled with deep paranoia: everything around him is a threat. The feelings last for one hour, plus an additional 30 minutes for each extra MP invested in the spell. During this time the victim feels compelled to flee as far away from the caster as possible but is still filled with paranoia until the end of the spell’s duration.
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