Sorcerous Garden

Northern Magic
850 XP

MP Cost: 2
Components: V, S, M
Casting Time: One action
Range: See below
Area: See below
Duration: Instantaneous
Saving Throw: None
Prerequisites: Craft (herbalism) 12 ranks, Knowledge (nature) 10 ranks, summon beast

This spell enables the sorcerer to cultivate magical plant creatures or to grow a number of more ordinary plants rapidly. It has different effects depending on the version chosen.

  • Overgrowth: This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect. You may designate places within the area that are not affected.
  • Enrichment: This effect targets plants within a range of one-half mile, raising their potential productivity over the course of the next year to one-third above normal.
  • Magical Plant: This effect allows you to grow one or more plant creatures from seed or seedlings to full adult size rapidly. You can cause them to grow to a total size of up to one Hit Die per caster level. Each plant grows at a speed of one HD per round.

Material Components: Various special fertilizers and plant foods costing at least 40 silver pieces.

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