Special Maneuvers

Special maneuvers add additional effects to a swordsman's Tactical Strike, such as an increase to reach, a status effect, or a bull-rush. Choose from the following options.

  • The maneuver also acts as a bull-rush attempt, with a +1 bonus. Multiply this bonus by the multiplier.
  • The maneuver also acts as a sunder attempt, with a +1 bonus. Multiply this bonus by the multiplier.
  • The maneuver also acts as a disarm attempt, with a +1 bonus. Multiply this bonus by the multiplier.
  • The maneuver also acts as a trip attempt, with a +1 bonus. Multiply this bonus by the multiplier.
  • The maneuver also inflicts a -1 Strength penalty for 1 round. Multiply the penalty by the multiplier.
  • The maneuver also inflicts a -1 Dexterity penalty for 1 round. Multiply the penalty by the multiplier.
  • The maneuver also inflicts a -1 Strength penalty for 1 round. Multiply the duration by the multiplier.
  • The maneuver also inflicts a -1 Dexterity penalty for 1 round. Multiply the duration by the multiplier.
  • The maneuver also makes the target flat-footed until their next turn.
  • The maneuver grants your weapon the reach ability for this round.
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