Starvation And Thirst

Characters might find themselves without food or water and with no means to obtain them. Medium characters need a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much while Large characters need four times as much).

Water

A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of subdual damage. Characters that take an amount of subdual damage equal to their total hit points begin to take lethal damage instead.

Characters that drink at least half but less than the full required amount of water must make checks, as well, but gain a +4 bonus to the roll.

Characters who have taken subdual damage from lack of water are fatigued. Subdual damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic heals this damage.

Food

A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of subdual damage. Characters that take an amount of subdual damage equal to their total hit points begin to take lethal damage instead.

Characters who have taken subdual damage from lack of food are fatigued. Subdual damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic heals this damage.

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