Strategic Provocation [Tactical]

Prerequisites: Base Attack Bonus +3, Intimidation 4 ranks, Combat Reflexes.
Benefit: You gain access to three special tactical maneuvers.

Distract: Whenever a creature attempts to move out of your threatened area in any way, you may make an Intimidation check as a free action (opposed by their Sense Motive check) to halt them in their tracks. If you succeed, the creature cannot move out of your threatened area, though it may take other actions as normal. This counts as one of your attacks of opportunity in a round; you cannot use this tactical maneuver if you have no more remaining attacks of opportunity in the round.

Goad: Whenever you deal damage to an opponent, you may choose to do so in such a way that the target is irrationally inclined to swat you. Such an opponent must make a Will save (DC 10 + half the damage dealt) or be forced to attack you on its next turn. The creature may attack you in whatever way it sees fit (including casting spells, using spell-like or supernatural abilities, ranged attacks, etc.), but must focus its efforts on you. If the creature decides to attack you with an effect which affects more than one target (including area effects), it may also attack other creatures, but you must be included in its offensive action.

Provoke: Whenever a creature that you threaten attempts to attack or otherwise harm a creature other than you (including by casting spells, using spell-like or supernatural abilities, ranged attacks, etc.), you may spend an immediate action to force the creature to make a Will save (DC 10 + half the result of your Intimidation check) or target you with the same action instead.

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