Switching The Shell

340 XP

MP Cost: 3
Components: V, S
Casting Time: One standard action
Range: Close (25 ft. + 5 ft. per two levels)
Target: Two small containers (10 lb. or smaller capacity) within range
Duration: Instantaneous
Prerequisites: Here, Not There
Magic Attack Roll: None if containers are not held or worn; Opposes the Base Defense of the targets if held or worn

This insidious spell hails from the ancient shell game that con artistes have used to fleece onlookers for centuries. This spell takes all contents of two similarly sized containers and swaps them. A pouch full of stones could be used to switch contents with a merchant’s coin purse or perhaps a wineskin of poison could replace an enemy’s water flask. The two containers must both be within range of the caster and one another. The containers must be able to hold the materials of the other or else this spell fails. Additionally, the container must be closed (pouches tied off, flasks corked, boxes shut and so on). Sentient creatures currently wearing or holding the containers targeted make Switching the Shell more difficult to accomplish. The containers’ contents switch places instantly, being revealed when the container is opened. If two held or worn items are targeted by this spell and either target is not successfully overcome by the caster’s magic attack roll, the spell fails.

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