Taking A Breather

Breather moments give a player a chance to gather himself—to mentally regroup, collect his thoughts, catch his breath, and take stock of the situation. Characters who use a standard action to take a breather can do one of the following:

  • Gain a bonus to damage equal to +1 plus an additional +1 per four HD on the following round
  • Gain a bonus to one attack roll equal to +1 plus an additional +1 per four HD on the following round
  • Gain a +1 bonus to one spell save DC for a spell cast on the following round
  • Gain a chance to make another saving throw to shake off an unwanted condition with a duration measured in rounds (as opposed to minutes, hours, days, etc. or one with a duration of Instantaneous or Permanent)

Because taking a breather is an action, conditions that prohibit actions— such as being stunned or held—prevent a character from taking a breather.

A character cannot take a breather outside of an encounter involving a round-by-round initiative count.

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