Tentacles Of The Deep

Sea Witchery
510 XP

MP Cost: 40
Threshold: 3
Components: V, S
Casting Time: One round
Range: Long (400 ft.)
Target: One target per round
Duration: One round per caster's HD
Saving Throw: Reflex negates
Prerequisites: Arcana 8 ranks, sense currents, active storm clouds
Magic Attack Roll: Once per attack, sets the DC of the Reflex save

This mighty spell causes the water around the target vessel to roil and bubble. Each round, the sorcerer may target one person on the vessel. The ocean water lashes upward at that person, attempting to grasp them and pull them under water. The target may make a Reflex save with a DC set by the sorcerer’s magical attack roll to resist. If he fails then he takes 1d6 subdual damage and is taken off of the ship and into the roiling water. There he must swim normally or sink into the fathomless sea.

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