If a character has an opponent grappled, he can use a standard action to attempt to throw his opponent into an adjacent square, where he will land prone. The opponent must weigh less than the character’s heavy load. The character and his opponent make opposed grapple checks, and if the character succeeds, he throws the opponent. If the opponent wins, however, he breaks the grapple, is not prone, and can immediately readjust to any adjacent square he wishes (or stay in the same square).

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