Whenever you or an opponent suffers a critical hit, you also suffer trauma. The level of trauma suffered is listed in the weapons entry.

Damage during combat is handled by the combat system. The effects detailed in this section is only determined and revealed later, usually during healing and recovery, and is referred to as trauma.

Trauma describes short and long term consequences beyond damage, further risks and possible complications. The effects from the damage still hold, but trauma explains the underlying damage of the wound. Equally important, trauma shows how the wound will heal and any permanent or fatal consequences if the right treatment is not provided.

Trauma is resolved by looking up the effects in the tables below and determined from four factors:

  • Type of Trauma
  • Severity
  • Location
  • a d20 roll.

Type of Trauma

There are three types of trauma: slashing, bludgeoning and piercing. The type of trauma a weapon inflicts is dependent of its weapon type it in the weapons entry.


Wound severity is rated as superficial, minor, major, serious and mortal. More severe wounds have more serious post trauma effects. Each trauma severity has its own table for each location.


The hit locations are; arm, leg, head, chest, and abdomen. Each location has its own set of tables. Which of those tables are used depends on the trauma severity.

To determine hit location, roll a d10 and consult the chart below.

d10 roll Location
1 Head
2-4 Chest
5-6 Arm
7-9 Abdomen
10 Leg


Trauma that would cause heavy or massive bleeding will also usually render the combatant incapacitated. Unless someone examines him during combat nobody will know that he bled to death until after the arrows stop flying. In those rare cases when the trauma effects show that a combatant should have been dead while still fighting the combatant is considered to have been so pumped up on adrenaline that he kept going beyond what would normally be the case.


Whenever a character suffers trauma, he also suffers impairment penalties. The character suffers the listed penalty to all d20 rolls until the Trauma has been removed. The impairment from several wounds are not cumulative and so only the most severe applies. When permanent impairment is specified without giving a specific penalty it is the impairment penalty as shown in the table which becomes permanent.

Severity Imparment Penalty
Superficial 0
Minor -2
Major -4
Serious -6
Mortal Incapacitated
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