Ultimate Wrestler

Prerequisites: Base attack bonus +9, Acrobatics 12 ranks, Supreme Wrestler.

Benefits: You gain the following tactical options:

Adaptive Attack: As an immediate action, you may reroll any one attack roll or grapple, trip or disarm attempt with a +4 bonus to the roll. After using this option you cannot use it again for 2 rounds.

Shoulder Lock: In order to use this option, you must succeed on a melee touch attack against your foe. Resolve the lock as a grapple attempt, but you do not provoke attacks of opportunity. You can use your Dexterity in place of your Strength modifier in the grapple check, whichever is higher. You gain a +4 bonus on the grapple check. If you are already grappling, you do not need to make a new touch attack, you simply use the Damage Your Opponent option with the above conditions as a standard action.

If you win the grapple check, you deal an additional 3d6 damage and limits your opponent's ability to use that arm. For 1d3 rounds he takes a -3 penalty on attack rolls with a one handed or light weapon held in that hand and a -2 penalty on attack rolls made with a weapon held in both hands. A Fortitude save (DC 14 + your Strength modifier) negates the penalty, but not the extra damage. For each 5 you beat the opposed grapple check by, the DC increases by 2. After using this option you cannot use it again for 2 rounds.

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