Unarmed Combat (Gauntlets)

Key Ability: Wisdom

Rank 3 Ability

You gain a +1 to your damage roll when using gauntlets for every 3 ranks in this skill.

Rank 4 Ability

You can better disarm your opponents while wearing hand protection. When wearing gauntlets, your unarmed strikes count as one-handed weapons for purposes of disarming. If you have two gauntlet-wearing hands free, your unarmed strikes count as two-handed weapons.

Rank 7 Ability

When an adjacent opponent fails an attack roll against you, you may make an attack of opportunity against them with your gauntlet with a +2 competence bonus to your attack and damage roll.

Rank 8 Ability

You can use a free, gauntleted hand to control your opponent's weapon. Follow steps 1 and 2 of disarming as normal. If you succeed, you are now grasping the weapon, and both you and your opponent are unable to use the hand holding the weapon for anything else. Neither of you can move freely either - instead, you use rules for moving while grappling if you want to change position. Your opponent can choose to let go of his weapon at any point, in which case you will have as if you'd disarmed him.

Base DC: Contested roll

Success: See above. If you exceed the target number by 10 or more, your opponent is unable to let go of his weapon unless you allow it.

Failure: You fail to control your opponents weapon.

Rank 9 Ability

When you make a sunder attempt against an opponent's weapon with a gauntlet, you automatically double the damage you deal.

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