Visions Of Torment And Enlightenment

Divination
850 XP

MP Cost: 40 for the first minute, then 10 per minute thereafter
Threshold: 5
Components: V, S, M
Casting Time: One full round
Range: Touch or Evil Eye
Target: One sentient creature (Int 3+)
Duration: MPs, up to a maximum of 10 minutes
Saving Throw: See below
Prerequisites: Arcana 12 ranks, astrological prediction, visions, mesmerize
Magic Attack Roll: Sets DC for the target’s saving throw

This spell enables the sorcerer to force a number of bizarre visions upon an unsuspecting victim, propelling him through past lives and ancestral memory in a wild mental voyage of self-discovery. This can be a highly disturbing experience and is often used in an attempt to either break prisoners or test potential recruits for sorcerous societies. Those who are overwhelmed by the spell are permanently impaired by what they have learned, while those who can steel themselves to learn something from their tormented visions may achieve some form of enlightenment. The target is highly disoriented for the duration of the spell, with a penalty of –4 to all attack rolls, skill checks and Defense. At the end of the spell, he attempts a Will saving throw. If he fails, he suffers Wisdom damage depending on how long his visions lasted.

Duration of Spell (Minutes) Wisdom Damage
1 – 6 1d4
7 – 11 1d6
12 – 15 1d8
16 – 18 1d10
19 2d6
20 2d8

If he succeeds and the spell lasted at least 10 minutes, he instead gains a permanent +1 bonus to Wisdom. No character can be affected by Wisdom gains or losses from this spell more than once, though he will still be affected by the penalties to attack rolls and the like if he is targeted a second time.

Material Components: A dose of a suitable hallucinogenic drug such as lotus juice, costing around 100 silver pieces. This must somehow be administered to the target before the spell can be cast.

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