Warding

Counterspell, Basic
85 XP

MP Cost: 0
Threshold: 1
Components: V, S
Casting Time: One standard action
Range: Personal
Target: One or more spells already affecting you, or one spell about to affect you
Duration: Instantaneous
Magic Attack Roll: Opposes opponent’s magic attack roll

For each spell already affecting the sorcerer when it is cast, the sorcerer casting warding may make a magic attack roll opposed by a magic attack roll from the original sorcerer to cancel the spell completely. Although the spell may be cast with no MP, the caster suffers 1d4 points of subdual damage when casting the spell. Furthermore, a warding can be prepared with a ready action, conditional on another sorcerer casting a spell, allowing for an opponent’s spell to be cancelled before it even begins. Other counterspells may not be affected by a warding.

Options
The sorcerer may increase the MP cost of the spell by 40 to enable him to cast the spell on himself or another creature in advance. If cast in this way, it comes into effect as soon as another sorcerer attempts to cast a spell on the subject. After one use, it stops working.

The sorcerer may increase the MP cost of the spell by 60 to cast this spell on advance on a tent or small dwelling. If cast in this way, it comes into effect as soon as another sorcerer attempts to cast a spell on the subject. After one use, it stops working.

The sorcerer may increase the MP cost of the spell by 80 to cast this spell on advance on an average-sized house or similar dwelling. If cast in this way, it comes into effect as soon as another sorcerer attempts to cast a spell on the subject. After one use, it stops
working.

The sorcerer may increase the MP cost of the spell by 100 to cast this spell on advance on a large mansion or similar dwelling. If cast in this way, it comes into effect as soon as another sorcerer attempts to cast a spell on the subject. After one use, it stops working.

The sorcerer may increase the MP cost of the spell by 150 to cast this spell on advance on a palace or similar dwelling. If cast in this way, it comes into effect as soon as another sorcerer attempts to cast a spell on the subject. After one use, it stops working.

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