Warding The Eye

510 XP

MP Cost: 4
Components: V, S
Casting time: 10 minutes
Range: Personal
Duration: Until next sunrise
Prerequisite: Magic attack bonus +3, warding

After a low chant lasting ten minutes, the caster feels his vision turn hazy and a new confidence bolster his spirit. This ancient ward makes the caster completely immune to all spells with Evil Eye as their range. The effect stays active to the next sunrise. If the sorcerer has made the ward only one hour before the sun rises, the spell will stay active only for that one hour.

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