Warped Warrior

Prerequisites: Base Attack Bonus +1, Warped One.
XP Cost: 270 XP

Starting Ability

If a Warped Warrior is subjected to an effect that gives a Fortitude save for half damage, if he succeeds he instead takes no damage. In addition, if he is subjected to an effect that gives a Fortitude (partial) save, a succesful save means the Warped Warrior suffers no effect.

Abilities

Protruding Bones
XP Cost: 540
Whenever you attack an opponent you are pinning, you may add 1d6 precision damage to the damage dealt to each attack. This damage increases by 1d6 every 2 Hit Dice you possess.

Vibrant Changes
XP Cost: 1,890
You gain a +1 to your two lowest ability scores.

Warp Burst
XP Cost: 1,350
As a standard action, you may activate this ability to gain the following effects:

  • +2 boost bonus to all physical scores (Con, Dex, Str).
  • +10 boost bonus to any skill checks.
  • A 30ft increase to all movement speeds.

The effects last for 5 rounds, after whuch time you become Nauseated for 3 rounds from the physical changes. You may not use this ability if nauseated or fatigued.

Warp Touch
XP Cost: 810
As a melee touch attack, you may deal 1d8 damage to a target. This damage increases by 1d8 for every 3 Hit Dice you possess.

Warped Claws
XP Cost: 270
When under the effects of the Warped One feat, you gain two claws as natural attacks (1d4 slashing damage, Critical 20, Trauma 1).

Warped Fangs
XP Cost: 540
When under the effects of the Warped One feat, you gain a bite attack (1d6 piercing damage, Critical 20, Trauma 1).

Warped Senses:
XP Cost: 810
You gain the Scent special ability.

Warped Spine
XP Cost: 1,890
When under the effects of the Warped One feat, you gain a sting attack with a range of 20 feet (1d4 piercing damage, Critical 20, Trauma 1).

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