Warrior Trance

Northern Magic
340 XP

Magic Point Cost: 2+ points
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: Self
Duration: One round/scholar level
Prerequisites: Calm of the Adept, reflex save +1, magic attack bonus +1

For every two power points expended, Warrior Trance gives one natural weapon of the sorcerer a +1 enhancement bonus to attack and damage rolls and gives the caster a +1 dodge bonus Defense. The spell can affect a slam attack, fist, bite or other natural weapon. The spell does not change an unarmed strike’s damage from nonlethal damage to normal damage. The maximum bonus that can be gained is equal to the caster’s Hit Dice.

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