Weapon Curse

Curse, Defensive Blast
85 XP

MP Cost: All remaining points
Components: V
Casting Time: Immediate
Range: Personal
Target: Self
Duration: One round
Saving Throw: None

Roll 1d6 for every MP expended when this spell is cast and note the total of these rolls. Whenever the caster takes damage from a weapon, the attacker takes the damage instead. For example, if a sorcerer is struck by a sword for 12 points of damage, the attacker takes 12 points of damage instead of the sorcerer. This effect persists for one round or until the total of the points roll is exhausted. Weapon curse only applies to damage taken from weapons, spells and other direct attacks – a sorcerer could not use the weapon curse if he was trapped in a cave-in, for instance.

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