Whip Master

Prerequisites: Weapon Proficiency (Flails) 4 ranks, Base Attack Bonus +1.
XP Cost: 270

Starting Ability

All Whip Masters have grit. In game terms, grit is a fluctuating measure of a Whip master's ability to perform amazing actions in combat. At the start of each day, a whip master gains a number of grit points equal to his Wisdom modifier (minimum 1). His grit goes up or down throughout the day, but usually cannot go higher than his Wisdom modifier (minimum 1). A whip master spends grit to accomplish Deeds (see below), and regains grit in the following ways. Spending grit on deeds is an immediate action. You may only perform deeds while wearing medium or light armor and while wielding a whip.

Critical Hit with a Whip: Each time the whip master confirms a critical hit with a whip attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the whip master's character level does not restore grit.

Killing Blow with a Whip: When the whip master reduces a creature to 0 or fewer hit points with a whip attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the whip master's character level to 0 or fewer hit points does not restore any grit.

Abilities

Bridging the Gap
XP Cost:220
As long as you have at least 1 grit, you may use your whip to attach to the other side of of horizontal gap to make it easier to cross. As a standard action the wounded viper can target a solid point to secure his whip to. Once the whip is attached you secure the other end, making a tightrope. Because younare so familiar with your own whip, you may take 10 on an Acrobatics check to cross. Once you have crossed the gap it is a free action unhook the whip and pull it to you.

Grab Unattended Object
XP Cost: 220
As long as you have at least 1 grit, you may make an attack roll against a Tiny or smaller unattended object within range of his whip. A Tiny unattended object has an AC of 5, a Diminutive unattended object has an AC of 7, and a Fine unattended object has an AC of 11. On a hit, you do not damage the object with the attack, but can move it up to 15 feet closer to you. If you move the object into your occupied space, you may spend a move action to catch the object if you have a free hand.

Rapid Climber
XP Cost: 220
As long as you have at least 1 grit point, you may use your whip to secure to a ledge or point to climb up to. The distance cannot be more than 10 feet. Once his whip is secure it is a move action to climb up to the point.

Startling Crack
XP Cost:1,890
As long as you have at least 1 grit, you may purposely miss a creature that you could normally hit with a whip attack. If you do, that creature becomes flat-footed until the start of its next turn.

Quick Off the Mark
XP Cost: 810
As long as you have at least 1 grit point, you gain +2 bonus on initiative checks.

Deeds

Bleeding Lash
XP Cost: 885
Whenever you successfully damage a living creature with a whip attack, you may spend 1 grit point to have that attack deal extra bleeding damage. The amount of bleeding damage is equal to your Dexterity modifier.

Bull Rush Whip
XP Cost: 1,695
You can twist his whip while attacking a foe, causing your attack to work as a bull rush in addition to it doing weapon damage. The wounded viper gains a +5 to the bull rush attaempt. You may not follow the target if he is knocked back. You must spend 1 grit point to to use this deed.

Deadeye Lash
XP Cost: 45
You may resolve an attack against a target's flat-footed Defense instead of normal Defense when attacking with in 10ft of him. Performing this deed costs 1 grit point per attack.

Disarm Training
XP Cost: 45
You may spend 1 grit point to gain a +4 bonus on a single roll to disarm a foe.

Head Shot
XP Cost: 135
On a successful attack with a whip, you may spend 1 grit point. The target is damaged normally and is also confused for 1 round.

Leg Shot
XP Cost: 135
On a successful attack with a whip, you may spend 1 grit point. The target is damaged normally and is also knocked prone.

Snapping the Wind
XP Cost: 45
When a ranged attack is made against you, you may spend 1 grit point to gain a +2 deflection bonus to your Defense.

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