Witchfire

Hedge Magic
170 XP

MP Cost: 2
Components: V, S
Casting Time: One standard action
Range: 5 feet
Target: One small ball of fire
Duration: 10 minutes per effective level
Prerequisites: Magic attack bonus +1, witchlight

A more potent form of witchlight, this spell produces a ball of fire that hovers around the caster. The fire can be of any color the caster designates and reduces light equal to a torch. The fire does not require fuel or oxygen and can burn underwater. The flame can move within the range of the spell as designated by the caster but cannot pass beyond it. If it does so the spell is immediately ended. The witchfire may be used as a weapon against target adjacent to the caster. The caster must make a touch attack against the target. If successful, the target takes 2d6 Fire damage. The target may make a Reflex Save against the caster’s Magic Success Roll for half damage. If the witchfire hits its target, it is immediately extinguished and the spell ends.

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