Size/Type Medium Animal
Hit Dice 2d8+9 (17 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Defense 15 (+2 Dex, +3 Reflex), touch 12, flat-footed 13
Damage Reduction 2 (natural)
Attack Bite +3 melee (1d6+4), Grapple +4
Space/Reach 5 ft./5 ft.
Special Attacks Secondary Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Stealth +6, Survival +6, Perception +6, Natural Weapon Proficiency (bite) 6 ranks
Feats: Track
Environment Temperate forests
Organization Pack (1d10+6), Horde (2d10+13)
Experience Points 200
Morale DC: 14
Wolf (Trap)
Survival DC 21
Damage 2d6 +4
XP 35

Wolves are pack hunters known for their persistence and cunning. Wandering alone or in packs, wolves sit at the top of the food chain. Ferociously territorial and exceptionally wide-ranging in their hunting, wolf packs cover broad areas. A wolf's wide paws contain slight webbing between the toes that assists in moving over snow, and its fur is a thick, water-resistant coat ranging in color from gray to brown and even black in some species. Its paws contain scent glands that mark the ground as it travels, assisting in navigation as well as broadcasting its whereabouts to fellow pack members. Generally, a wolf stands from 2-1/2 to 3 feet tall at the shoulder and weighs an average of 120 pounds, with females being slightly smaller.

A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.

Wolves are a basic random encounter. The organizations listed are meant to represent an attacking pack of wolves. The trap represents a lone wolf.

The advanced random encounter for a wolf is a Dire Wolf.


An adult wolf hide is large enough for 1 Medium Human to wear as a cloak, or to act as a blanket.

An adult wolf may produce up to 40lbs. of edible meat.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License